← Selected work

A digital skills playbook for excluded communities

Bringing community voices into the co-design of digital skills for employability, and shaping a more strategic way of working with funders and centres, so digitally excluded people get better support into work.

Client

Good Things Foundation

Sector

Charity & Digital Inclusion

Duration

4 months

Outcome

Delivery playbook

The project

Three funding streams, one coherent programme

Good Things Foundation had three separately funded digital skills for employability projects running in parallel, each with its own partners, audiences, and requirements. The organisation needed to bring these together into a single coherent programme and produce a delivery playbook that community organisations across the Online Centres Network could use to support digitally excluded adults into employment.

The challenge

Different communities, shared questions

Each of the three funding streams served distinct communities: BAME communities in Bradford, people navigating mid-life career transitions, and adults on low incomes receiving devices and connectivity for the first time. The audiences, barriers, and local contexts were different, but the underlying question was the same: how do you help people who are digitally excluded build the skills they need to find work?

The playbook needed to be flexible enough for hyper-local community centres to see their users in it, strategic enough to satisfy funders, and practical enough that a small organisation with limited resources could pick it up and run training from it. It also couldn't be prescriptive, community partners needed creative scope to adapt the model to their own contexts.

What we did

Co-design across three workstreams

I led the service design and research across all three workstreams, working with Honey Badger, a user researcher, a service design intern from Good Things Foundation, and their project management team.

  • Co-design workshops with community partners, BAME communities in Bradford, mid-life career changers, SMEs, and employers creating digital roles.
  • User research with beneficiaries and front-line staff to understand the real barriers to digital employment: not just skills gaps, but confidence, documentation, cultural factors, and the gap between what was available inside a centre and what people faced outside it.
  • Learner journey maps grounded in the research, designed to help community organisations recognise and respond to their users' needs.
  • Consolidated learning from previous Good Things Foundation programmes to avoid repeating what had already been tested, and to build on what worked.
“The playbook couldn't be a set of instructions. Community organisations needed to see their users in it, understand the principles behind it, and have the creative scope to adapt it to their own context.”
The Good Things Foundation digital skills for employability programme materials, designed for community centres across the Online Centres Network
The digital skills for employability programme, designed for community centres across the Online Centres Network.
The outcome

A principles-led playbook

The work produced a single delivery playbook that unified the three funding streams into a coherent service model for digital skills and employability.

  • Learner journeys, and a service model that community centres across the Online Centres Network could use to design and deliver training.
  • A playbook structured around principles rather than prescriptions, giving community partners flexibility to adapt delivery to local needs while maintaining measurable outcomes for funders.
  • Funder-ready insights and case studies, securing continued investment in the programme beyond the initial discovery phase.
  • A replicable co-design approach that Good Things Foundation adopted for future programme development.
Next project

Finding work after leaving prison →

Also

Embedding service design capability at Co-op →